Apple Eyes Affordable Vision Pro Headset by Leveraging Tethered Devices

Apple may offer a more affordable version of its Apple Vision Pro headset by making it reliant on a tethered iPhone or Mac, according to Bloomberg’s Mark Gurman. This strategy aims to reduce costs while retaining key features of the headset.

Development of an Affordable Model

  1. Focus Shift: Reports indicate Apple had already shifted resources to developing an affordable Vision Pro model even before the original Vision Pro was released.
  2. Prototype Details: The lower-cost prototype, codenamed N107, features a narrower field of view compared to the Vision Pro.

Potential Cost-Saving Measures

  • Tethered Operation: Apple is considering making the affordable version of the headset more reliant on a tethered Mac or iPhone. This approach allows Apple to save on the processing power and components necessary for a fully standalone device.
  • Component Savings: By reducing the need for high-end internal components, Apple can cut costs while still providing a high-quality spatial computing experience.

Challenges and Timeline

  • Struggling with Costs: Apple is still working on bringing the cost down while maintaining essential features of the headset.
  • Projected Launch: If successful, Apple plans to launch the more affordable headset as early as the end of 2025.
  • Long-Term Plan: Gurman notes that this cost-reduction strategy has been in place since before the Vision Pro was unveiled last year.

High-End Market and Second-Generation Vision Pro

  • Continued Commitment: Despite the focus on an affordable model, Apple has no plans to abandon the high-end headset market.
  • Second-Generation Development: Apple is still working on the second-generation Vision Pro, codenamed N109.
  • Enhanced Features: The Vision Pro 2 is expected to have a faster processor and improved external cameras. Apple aims to release this model by the end of 2026 at the earliest.

Key Points Table

Key PointDetails
Affordable Vision ProApple is developing a more affordable version of its Vision Pro headset.
Tethered DesignThe lower-cost model may rely on a tethered iPhone or Mac to reduce costs.
Prototype N107This version has a narrower field of view compared to the original Vision Pro.
Cost ChallengesApple is working to balance cost reduction with key feature retention.
Release PlansThe affordable headset could launch by the end of 2025, with the second-generation Vision Pro potentially arriving by the end of 2026.
Focus ShiftReports indicate Apple had already shifted resources to developing an affordable Vision Pro model even before the original Vision Pro was released.
Component SavingsBy reducing the need for high-end internal components, Apple can cut costs while still providing a high-quality spatial computing experience.
Struggling with CostsApple is still working on bringing the cost down while maintaining essential features of the headset.
Long-Term PlanThis cost-reduction strategy has been in place since before the Vision Pro was unveiled last year.
Continued CommitmentDespite the focus on an affordable model, Apple has no plans to abandon the high-end headset market.
Second-Generation DevelopmentApple is still working on the second-generation Vision Pro, codenamed N109.
Enhanced FeaturesThe Vision Pro 2 is expected to have a faster processor and improved external cameras.
Projected LaunchApple aims to release the second-generation Vision Pro by the end of 2026 at the earliest.
Mutual BenefitLeveraging tethered devices allows cost savings while providing users with high-quality experiences.
Market StrategyApple’s approach aims to cater to a broader audience by offering both affordable and high-end AR/VR headsets.

MacReview’s Verdict

Apple’s strategic move to offer an affordable Vision Pro headset by leveraging tethered devices highlights the company’s commitment to making spatial computing more accessible. By focusing on cost-effective solutions while continuing to innovate in the high-end market, Apple aims to cater to a broader audience and strengthen its position in the competitive AR/VR landscape.

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